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- on enterFrame
- global Gflag
- set Gflag to 0
- end
-
- on mouseUp
- global Aframe
- if rollOver(1) then
- go(Aframe - 1)
- end if
- end
-
- on exitFrame
- if rollOver(12) then
- if the visible of sprite 12 = 0 then
- set the visible of sprite 12 to 1
- end if
- else
- set the visible of sprite 12 to 0
- end if
- if rollOver(13) then
- if the visible of sprite 13 = 0 then
- set the visible of sprite 13 to 1
- end if
- else
- set the visible of sprite 13 to 0
- end if
- if rollOver(14) then
- if the visible of sprite 14 = 0 then
- set the visible of sprite 14 to 1
- end if
- else
- set the visible of sprite 14 to 0
- end if
- if rollOver(15) then
- if the visible of sprite 15 = 0 then
- set the visible of sprite 15 to 1
- end if
- else
- set the visible of sprite 15 to 0
- end if
- go(the frame)
- end
-